Some scenes call for something between a Monstrous Endeavor and a Racing Endeavor, where the player characters must charge in and stop the enemy before they complete their plans, such as catching a thief before they can escape with a powerful artifact or infiltrating a star base before it can fire a large laser.
These can be performed like a Monstrous Endeavor, with the following adjustments:
Plot Victory | Special Action Spend all your temporary Blessings and foil the charge leader. Then for each Recovery button your side has activated, add a Scheme button at the first position at or above your current position without one already. |
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Declare Victory | Special Action If there are 10 or more Scheme buttons in a row, spend all your temporary Blessings and remove all opponents from the Endeavor. |
Some campaigns or sessions may involve prolonged tension where the player characters attempt to sneak past guards, escape a prison, perform a heist, or so on!
These are performed like any other Endeavor, with the following adjustments, action options, and buttons:
Attack | Violent | Hurt only. Use your position roll to violently Attack the Eye's defenses. On a success, choose an Alarm button within the standard amount of your position and remove it from the Endeavor. On a Maximum Success, also remove all Alarm buttons that were contiguous with it. |
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Non-violent | Not Hurt. Use your position roll to non-violently Attack the Eye's defenses. On a success, steal a number of temporary Blessings from it equal to the standard amount. | |
Move | Not Hurt. Use your position roll to perform a Check to move yourself toward your objective or away from danger. On a success, move up or down by the standard amount. | |
Cover | Any Stat. Skip or delay your action so you can Help another character who has not acted this round or so they can Help you. This Help may be used to increase or decrease standard amounts instead of increasing rolls as usual. |
Quicken Pace | Special Action Spend all your temporary Blessings. You may take an additional action during your next turn. |
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Search | Warry mode. Add an Alarm button at a position without another button or character already. |
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Scan | Warry mode. Choose up or down. Move all Alarm buttons in that direction by the standard amount. |
Awaken | Wake mode. Replace each Alarm button with Wound buttons (see Monstrous Endeavors) at the same positions, distributed as you wish between your opponents. |
Wound | Wake mode. Wound an opponent. |
Sweep Defenses | Special Action Warry mode. Choose two Alarm buttons that have no Alarm buttons between them. Add temporary Alarm buttons to all positions between them, removed at the end of next round. |
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Engage Sentry | Special Action Wake mode. Remove all opponents with three Wound buttons in a row from the Endeavor. Then wound each remaining opponent. |
Alarm | Type: Global. Activation: Activated when you end your turn on it. Effect: The Eye enters wake mode. Passive: When a rogue fails a Check or Sparks a roll, add another Alarm button above this one if there is not one there already. Cumulative: Any Alarm buttons that would move to or be placed at a position outside 1–20 instead move up or down by 20 until they are in that range. If multiple Alarms would move to or be placed at the same position, all but one at that position are removed. |
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Objective | Type: Global. Activation: Activated when you end your turn on or next to it. Effect: As an action on your next turn, you may use your position roll to perform this button's Check. On a success, remove this button. |
Escape | Type: Global. Activation: Activated when you move over it. Effect: You may safely remove yourself from the Endeavor. |
Sanctuary | Type: Global. Activation: Activated when you perform an Attack while on or next to it. Effect: Remove this button. Passive: You do not activate Alarm buttons while on or next to this button. |
Hidden Specialization |
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Effect: Once per Stealth Endeavor as an action, you may use your position roll to perform a Check to find or create a safe place. On a success, add a temporary Sanctuary button at your location, removed the standard amount of rounds from now at the end of the round. |